Prio | Original string | Translation | — |
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Import | Import | Details | |
Sort by | Sort by | Details | |
Search by... | Search by. | Details | |
Search product | Search product | Details | |
Mobile Texture Size (pixels) | Mobile Texture Size (pixels) | Details | |
Mobile Texture Size (pixels) Mobile Texture Size (pixels)
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Desktop Texture Size (pixels) | Desktop Texture Size (pixels) | Details | |
Desktop Texture Size (pixels) Desktop Texture Size (pixels)
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Design texture resolution | Design texture avgerð | Details | |
When displaying a 2D design on the 3D model, a texture of the design is generated with default values of 1024 for desktop, 1024 for Android mobile devices, and 512 for iPhone devices to ensure good performance. However, this default resolution may result in some designs appearing blurry. If the default display is inadequate, you can specify custom values for the texture. Note: For iPhones, the resolution will always be set to 512 regardless of the value you enter in the 'Mobile Texture Size' field, as exceeding 512 may cause crashes on different iPhone models. We generally recommend not setting values higher than 2048 pixels for desktop and 1024 pixels for mobile. | Tá ið tú//tygum hevur/hava fingið eitt 2D design á 3D model, ein texture av design er 1024 til desktop, 1024 for Android mobile, og 512 for iPhone. Tó, hetta default avgerð kann enda í nøkrum sniði, sum tykjast blurry. Um defaultin er ófullkomin, kanst tú specify custom virði fyri text. Ikki: For iPhones, fer avgerðin altíð at vera sett til 512, hóast virðið, sum tú/kemur/koma inn í 'Mobile Texture Size' field, sum upp á 512 kann elva til 512 kann elva til 512 kann elva til 512 kann elva til 512 kann elva til 512 kann elva til 512 kann elva til 512 kann elva til 512 kann elva til 512 kann elva til 512 kann elva til 512 kann elva til 512 kann elva til 512 kann elva til 512 kann elva til 512 kann elva til Vit viðmæla vanliga ikki at seta virði hægri enn 2048 pixel til skriviborð og 1024 pixels for mobile. | Details | |
When displaying a 2D design on the 3D model, a texture of the design is generated with default values of 1024 for desktop, 1024 for Android mobile devices, and 512 for iPhone devices to ensure good performance. However, this default resolution may result in some designs appearing blurry. If the default display is inadequate, you can specify custom values for the texture. Note: For iPhones, the resolution will always be set to 512 regardless of the value you enter in the 'Mobile Texture Size' field, as exceeding 512 may cause crashes on different iPhone models. We generally recommend not setting values higher than 2048 pixels for desktop and 1024 pixels for mobile. Tá ið tú//tygum hevur/hava fingið eitt 2D design á 3D model, ein texture av design er 1024 til desktop, 1024 for Android mobile, og 512 for iPhone. Tó, hetta default avgerð kann enda í nøkrum sniði, sum tykjast blurry. Um defaultin er ófullkomin, kanst tú specify custom virði fyri text. Ikki: For iPhones, fer avgerðin altíð at vera sett til 512, hóast virðið, sum tú/kemur/koma inn í 'Mobile Texture Size' field, sum upp á 512 kann elva til 512 kann elva til 512 kann elva til 512 kann elva til 512 kann elva til 512 kann elva til 512 kann elva til 512 kann elva til 512 kann elva til 512 kann elva til 512 kann elva til 512 kann elva til 512 kann elva til 512 kann elva til 512 kann elva til 512 kann elva til Vit viðmæla vanliga ikki at seta virði hægri enn 2048 pixel til skriviborð og 1024 pixels for mobile.
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Advanced AI | Advanced AI | Details | |
Undefined behavior, main mesh is not supported in VTO | Undefined atburður, main mesh er ikki support í VTO | Details | |
Undefined behavior, main mesh is not supported in VTO Undefined atburður, main mesh er ikki support í VTO
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No main mesh found | Eingin høvuðs mesh fann | Details | |
This option only applies during the upload process, once a texture is uploaded, it will be grayed out. To enable/disable mipmaps, delete the texture, toggle the option, and then re-upload the texture. | Henda møguleikin er bara galdandi undir upployðar, eina ferð ein tekstur er uppi, verður tað grátt út. Fyri at gera/disable mipmaps, strika texture, toggle option, og síðani re-upload texture. | Details | |
This option only applies during the upload process, once a texture is uploaded, it will be grayed out. To enable/disable mipmaps, delete the texture, toggle the option, and then re-upload the texture. Henda møguleikin er bara galdandi undir upployðar, eina ferð ein tekstur er uppi, verður tað grátt út. Fyri at gera/disable mipmaps, strika texture, toggle option, og síðani re-upload texture.
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Attention: It seems that one or more 3D models within your scene are significatally smaller than the reference model. To ensure proper visualization in the virtual try-on, it's essential to resize the specific mesh(es) using your 3D software to match the real measurements of your product and re-upload it. Please refer to our instructions here. | Attention: Tað sær út til, at ein ella fleiri 3D modell við tínum/tykkara leikmyndi eru significatally minni enn reference model. Fyri at tryggja rætta visualization í virtual try-on, er tað alneyðugt at resize specific mesh (es) brúka tín 3D software til match tann veruliga máta av tínum product og re-upload tað. Kanst/kunnu tú/vísa okkara vegleiðing her. | Details | |
Attention: It seems that one or more 3D models within your scene are significatally smaller than the reference model. To ensure proper visualization in the virtual try-on, it's essential to resize the specific mesh(es) using your 3D software to match the real measurements of your product and re-upload it. Please refer to our instructions here. Attention: Tað sær út til, at ein ella fleiri 3D modell við tínum/tykkara leikmyndi eru significatally minni enn reference model. Fyri at tryggja rætta visualization í virtual try-on, er tað alneyðugt at resize specific mesh (es) brúka tín 3D software til match tann veruliga máta av tínum product og re-upload tað. Kanst/kunnu tú/vísa okkara vegleiðing her.
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Attention: It seems that one or more 3D models within your scene are significatally larger than the reference model. To ensure proper visualization in the virtual try-on, it's essential to resize the specific mesh(es) using your 3D software to match the real measurements of your product and re-upload it. Please refer to our instructions here. | Attention: Tað sær út til, at ein ella fleiri 3D modell við tínum/tykkara leikmyndi eru significatally størri enn reference model. Fyri at tryggja rætta visualization í virtual try-on, er tað alneyðugt at resize specific mesh (es) brúka tín 3D software til match tann veruliga máta av tínum product og re-upload tað. Kanst/kunnu tú/vísa okkara vegleiðing her. | Details | |
Attention: It seems that one or more 3D models within your scene are significatally larger than the reference model. To ensure proper visualization in the virtual try-on, it's essential to resize the specific mesh(es) using your 3D software to match the real measurements of your product and re-upload it. Please refer to our instructions here. Attention: Tað sær út til, at ein ella fleiri 3D modell við tínum/tykkara leikmyndi eru significatally størri enn reference model. Fyri at tryggja rætta visualization í virtual try-on, er tað alneyðugt at resize specific mesh (es) brúka tín 3D software til match tann veruliga máta av tínum product og re-upload tað. Kanst/kunnu tú/vísa okkara vegleiðing her.
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Meshes | Meshes | Details | |
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